The idea came after after teaching Linda Flowers (Tattoo Artist) the workflow for creating a complete character realtime.
Kiddo (the little girl) is her first model. In a month I taught her the basics of modeling, retopology and texturing.
Synth (the elderly character) instead was born in parallel while explaining everything to her.
The basic idea was to create non-speaking characters and try to characterize them with actions, lights and shots.
The Unreal sequencer was the best tool to do this.
Synth and Kiddo are awakeners and they travel between universes to awaken gods of musical genres. In this case the awakened god is that of New Retro Wave music.
All models were made through my classic workflow:
1. Zbrush for the highpoly
2. Maya Retopology + UV + Rigging + Animation
3. Substance Painter for texturing
4. Unreal Engine 4 and Marmoset for final renderings.
I hope you enjoy! And thank you again Linda ( www.instagram.com/linda__flowers__ ) for your dedication and trust!