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Paolo Pallucchi
Paolo Pallucchi
3D Character Artist
Roma, Italy

Summary

Since childhood I have always preferred the artistic side of things. I always liked to draw and try to communicate with all the artistic tools available.
In October 2013 I attended the Rainbow Academy who taught me the basics useful for a production 3d animation.
Later I worked in compositing for film "Winx: il mistero degli abissi" and compositing / lighting for the animated series "Mia & Me seconda stagione".
I love cinema, music and video games.
Actually i'm in a indie production for videogames called "IndieGala" and i'm here for concept art, character modeling, texturing and rigging.

Skills

3D Modeling3D AnimationTexturingsurfacingLightingCompositingRiggingFacial Rigging & Animation

Software proficiency

Maya
Maya
ZBrush
ZBrush
After Effects
After Effects
Nuke
Nuke
Mudbox
Mudbox
Photoshop
Photoshop
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer

Reel

Productions

    • Video Game
      Die Young
    • Year
      2015
    • Role
      Concept artist, Character modeling, texturing and rigging
    • Company
      Indie Gala
    • Movie
      Winx: Il mistero degli abissi
    • Year
      2014
    • Role
      compositor - lighting - rendering
    • Company
      Rainbow CGI
    • TV Production
      Mia & Me - Second season
    • Year
      2014
    • Role
      compositor - lighting - rendering
    • Company
      Rainbow CGI

Experience

  • Die Young at Indiegala
    Rome, Italy
    October 2015 - October 2019

    I worked for the indie game "Die Young" for:

    - Character concept

    - Character model (low and high poly)

    - Rigger

    - Animator

    - Texturing

    - 2d and 3d Cutscene

    - UI icons

  • compositor - lighting - rendering at Rainbow CGI
    rome, Italy
    June 2014 - December 2014

    In this months i work on a movie "Winx: Il mistero degli abisi" in compositing and on a tv series "Mia and Me seconda stagione" in compositing, lighting, rendering.