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GRATU [GameReady Character]

GRATU [GameReady Character]

This time the project is not based on my concept, but on the concept of Jeremy D'Aleo, my young friend of only 7 years old! Children's ideas are always original and absurd, and recreating Gratu has been both an honor and a lot of fun for me. This time, I had the help of 3D Artist Jari Bocchi ( https://www.artstation.com/jariyari3d ) , who took care of the guns and baseball bat. Everything is rendered in real-time using Unreal Engine 5, and Gratu consists of 100k triangles. The software used includes:

Zbrush
Maya
Substance Painter
Marmoset Toolbag
Unreal Engine 5